io.bordeauxkt.kotlin15.game¶
Types¶
Game¶
sealed class Game
A state of the game.
GameFinished¶
data class GameFinished(
hands: Map<Player, Hand>,
val table: Deck,
val winner: Player
) : GameHalfTurn
Game state after a player has won.
GameHalfTurn¶
sealed class GameHalfTurn : Game
The possible states after GameNewTurn.play.
GameNewTurn¶
data class GameNewTurn(
hands: Map<Player, Hand>,
val table: Deck,
val currentPlayer: Player,
val lastToPlay: Player?
) : GameHalfTurn
Game state when it's a new player's turn.
GameNotStarted¶
data class GameNotStarted(val players: Set<Player>, random: Random) : Game
Game state before the game starts: users are registering.
GameSelectCard¶
data class GameSelectCard(
hands: Map<Player, Hand>,
val previousTable: Deck,
val newTable: Deck,
val currentPlayer: Player
) : GameHalfTurn
Game state where a player just placed cards on the table.
LegalMove¶
Properties¶
PLAYER_COUNT¶
val PLAYER_COUNT: IntRange
The range of players allowed in a game.
Functions¶
newGame¶
fun newGame(random: Random = Random): GameNotStarted
Creates a new Game instance.